Wednesday, August 18, 2010

Space Wolves and Feedback from the NOVA Open

As most of you know, the NOVA open has come and gone.  In the last few days, I've read and heard nothing but praises for the event.  Everything from the tournament organizers and the way the event was run to the missions and sportsmanship of other hobby enthusiasts.  It is for that reason; I regret not being able to have attended such an entertaining event.

Even though I was unable to make the NOVA Open, I feel as though I can still benefit from the event.  In particular, the coverage provided by certain players and the tournament organizers can provide some useful insight or be of help when considering how one of my armies may fair.  After reading dozens of battle reports, I've come to realize that I may need to update or consider a few changes in my Space Wolves List.  I'll detail my current 1850pt list and then discuss the possible changes I'm considering making.

This list is similar to the one I used to play Saint Omerville with in a practice game for the ICGT that took place on July 31st.  In fact, you can find a battle report on his blog, Saint Omerville's 40k Blog.

Space Wolves 1850pts

100pts - HQ: SW Rune Priest
140pts - Elite: SW Dreadnought w/Multi-Melta [Drop Pod]
140pts - Elite: SW Dreadnought w/Multi-Melta [Drop Pod]
198pts - Troops: SW Grey Hunter Pack (10) Wolf Guard w/Power Fist & Storm Bolter, Meltagun x2,
215pts - Troops: SW Grey Hunter Pack (10) Power Fist, Meltagun x2, [Drop Pod]
215pts - Troops: SW Grey Hunter Pack (10) Power Fist, Meltagun x2, [Rhino]
210pts - Troops: SW Grey Hunter Pack (10) Power Weapon, Plasmagun x2, [Rhino]
210pts - Troops: SW Grey Hunter Pack (10) Power Weapon, Plasmagun x2, [Rhino]
169pts - Fast Attack: SW Sky Claw Pack (8) Power Fist
255pts - Heavy Support: SW Land Raider Redeemer w/Extra Armor
Total: 1850pts

I have plenty of Anti-Tank weaponry even though it is short ranged.  The short range weapons are not a hindrance since I plan on being in my opponent's face most of the game, but what happens when I'm assaulted or inevitably assault something that packs a punch.  I just don't think I can rely on my single Power Fists in my Grey Hunter packs.  Two attacks on the charge and one sitting still with the exception of the single Wolf Guard model. 

You might say to yourself, what about your Dreads.  The sad reality is one if not both will probably not survive very long after deploying from their Drop Pods.  They deploy, get a shot off and if I'm lucky, survive to charge a unit.  Even then, a MC or other crazy close combat unit may be able to take them out before they swing back.

After looking for a replacement, this is what I've come up with.

Space Wolves 1850pts

100pts - HQ: SW Rune Priest
140pts - Elite: SW Dreadnought w/Multi-Melta [Drop Pod]
085pts - Elite: SW Lone Wolf in TDA, Chainfist, and Storm Shield
085pts - Elite: SW Lone Wolf in TDA, Chainfist, and Storm Shield
180pts - Troops: SW Grey Hunter Pack (10) Power Fist, Meltagun x2,
215pts - Troops: SW Grey Hunter Pack (10) Power Fist, Meltagun x2, [Drop Pod]
215pts - Troops: SW Grey Hunter Pack (10) Power Fist, Meltagun x2, [Drop Pod]
210pts - Troops: SW Grey Hunter Pack (10) Power Weapon, Plasmagun x2, [Rhino]
210pts - Troops: SW Grey Hunter Pack (10) Power Weapon, Plasmagun x2, [Rhino]
151pts - Fast Attack: SW Sky Claw Pack (7) Power Fist
255pts - Heavy Support: SW Land Raider Redeemer w/Extra Armor
Total: 1846pts

The other consideration is taking a unit of three Thunder Wolf Cavalry in place of the Sky Claws and giving the Rune Priest a Wolf Tail Talisman. 

Some of you may remember when I said I refuse to field Space Wolves riding Giant Wolves.  Well, my stand on using Giant Wolves has not changed.  I was considering using two old Wulfen models per base to represent my Thunder Wolf Cavarly.  I'll have to consider the pros and cons and how other players would react (i.e. Line of site, size, etc). 

Both lists are similar in that they are led by a Rune Priest, their core units consists of five (5) full packs of Grey Hunters, Sky Claws, and a Land Raider Redeemer.  The big difference is their ability to deal with heavy hitting characters, Dreadnoughts, Monstrous Creatures, or Tough units in assault.  Their ability to crack open armor and put down MCs at short range has taken a slight decrease but nothing significant.

I plan on picking up a Space Wolves Terminator Box set this evening and will post some pictures in the near future.  So, Stay tuned!

6 comments:

  1. Hey Chris

    I like the second army much better than the first. The first lacks a lot of meat behind the punch. To be honest, I'd be afraid of getting charged by even riflemen dreadnoughts - not because they would do damage, but would prevent you from doing damage.

    I think switching the skyclaws to TWC is absolutely a good choice. I think they would draw anti-tank fire off of your precious few vehicles, giving your grey hunters more time to reach their destination. Just don't forget the storm shields. Another thing, what do you have against giant wolves?

    Another thing. I'm thinking about converting my chaos over to space wolves. SW just makes a better chaos codex than the chaos codex. The "counts as" conversion would be incredibly simple, and i wouldn't have to put up with the shitty rules out of the CSM book.

    Thanks
    Leigh

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  2. If Thunder Wolf Cavalry were incorporated in my Space Wolves Army, they would have to be bare bones and similar in points to the Sky Claws.

    In regards to your Chaos Army, I think it would depend on what direction you plan on going with your army. I'm a huge fan of Khorne Bezerkers.

    Thanks for the feedback on the Lone Wolves and Army lists.

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  3. exactly.

    Berserkers as grey hunters, maybe possessed and chosen as wolf guard (they've been around longer, more experienced, more mutated.

    Lone Wolves could either be spawn (same base size as a terminator), or just lone chaos terminators.

    TWC could be juggernaught riders, which i love oh so much, and a lord on a TW might be a daemon prince (w/ power weapon, a similar statline, could work)

    Anyways, I of course would run a very assaulty list. Interested in hearing your thoughts.

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  4. also: What is with the grey hunters on foot?

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  5. I've always liked the idea of Juggernaught riders. They could easily be TWC. Hmm.. new plastic Bloodcrushers! If you do a Juggernaught rider (TWC) heavy army, then I think it'll work well. If you are not running TWC and are going to use primarily Zerkers as Grey Hunters, I'd stick with the CSM Codex unless you're set on using the SW Codex.

    The Grey Hunters and Rune Priest on foot ride in the Land Raider.

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  6. im just not really impressed with CSM. most of there stuff is way overpriced, and they have only a fraction of the options available to space marine chapters. Yes, the new plastic blood crushers are delicious and i will definitely be using that.

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