Tuesday, August 30, 2011

Update to the Adeptus Custodes Army List

Hello Again,

As most of you are aware, the NOVA Open just wrapped up this past weekend.  With that, we saw similar trends in the armies that made it to the top tier or fought for No.1 in their respective tournament.  In fact, in the top tier 1 bracket we saw 5 Space Wolf and 4 Grey Knight players out of a total of sixteen total participants.  That is more than half the field.  Hmm.... I guess no one would be surprised to learn that they also took home the top prizes in two of the more significant events. 

1) Winner of the NOVA Open Invitational 2011 - Grey Knights
1a) Second place was awarded to a Space Wolves Player

2) Winner of the NOVA Open 2011 - Space Wolves
2a) Second place was awarded to a Grey Knight Player

Both lists utilized:

- Razorbacks and rhinos transporting minimum sized squads with some form of anti tank weapon (Meltagun or Psycannon).   

- Heavy Support that was capable of taking our light transports. Psycannon Dreadnought or Long Fangs w/Missile Launchers.

The notable difference in both armies is the Space Wolves fielded scouts and strong HQs such as Njal or Thunder Wolf Cavalry Lords.

This brings me back to one army I've been playing for years and one army I am currently working on.  I've been playing Space Wolves for years.  In the beginning, I utilized the Rhino Rush to great effect. When rhinos took a big hit, I switched to a hybrid Rhino/Drop Pod list and still did well.  Lately, I've been using a Land Raider followed up by Rhinos and Drop Pods.  This list has served me well, but I feel like the Landraider does not always make back its points.  Therefore, I've contemplated a new list. 

Space Wolves 2000pts.
275pts - HQ: Logan Grimnar
245pts - HQ: Njal Stormcaller
085pts - Elite: Spave Wolf Scouts w/Meltagun
225pts - Troops: Grey Hunter Pack (10) Power Weapon, Plasma Pistol, Plasmagun x2 [Drop Pod]
215pts - Troops: Grey Hunter Pack (10) Power Fist, Meltagun x2 [Drop Pod]
215pts - Troops: Grey Hunter Pack (10) Power Fist, Meltagun x2 [Drop Pod]
120pts - Troops: Grey Hunter Pack (5) Meltagun [Razorback w/HB]
120pts - Troops: Grey Hunter Pack (5) Meltagun [Razorback w/HB]
115pts - Troops: Grey Hunter Pack (5) Meltagun [Drop Pod]
115pts - Heavy: Long Fangs (5) Missile Launcher x4
115pts - Heavy: Long Fangs (5) Missile Launcher x4
150pts - Heavy: Long Fangs (5) Multi-Melta x4 [Drop Pod]
Total Points - 1995pts

The idea behind this list seems pretty obvious, but I'll explain just in case.

Turn 1: Logan Grimnar w/MM Long Fangs and the PF Meltagun Grey Hunters arrive via Drop Pods.  They target armor and other high priority targets.  Twenty five Grey Hunters and Logan Grimnar are no joke and can cause some serious damage.  The Long Fangs w/Missiles deploy in unison with the two Grey Hunter Packs in Razorbacks for support.  The Long Fangs and GH in Razorbacks provide fire support while holding rear objectives/quarters.     

Turn 2: Hopefully, the initial Drop Pod Assault is still alive and active to cause damage and create mayhem.  Hopefully, the scouts and the last large Grey Hunter squad arrive to assist Logan and Boys.  The Long Fangs w/Missiles and Grey Hunters in Razorbacks continue to harass the enemy and provide much needed fire support. 

Turn 3 and 4: Njal arrives with the last Grey Hunter Squad in their Drop Pod.  By this time, his tempest is raging to full effect and will wreak devastation for enemy squads.  Njal will arrive in the middle of the enemy's lines in support of Logan and boys unleashing psychic powers and the tempest.

If all works out well, the Space Wolves Shock and Awe will cripple the enemy before they can react.  Then the clean up crew (Njal and remaining Grey Hunters) will come in for the kill. 

In regards to the Grey Knights, I've been working on an Adeptus Custodes army.  I'm sure you were already aware of this per my last post.  I've decided to alter the list slightly in favor of a different secondary HQ.  The list would perform a little better in the tournament scene, but includes a few non competitive units (GK Terminators). 

190pts - HQ: Grand Master w/Psychotroke (sp?) Grenades 
175pts - HQ: Grey Knight Librarian w/Sanctuary, Shrouding, 3 other powers (Can't recall their names)
145pts - Elite: Vindicare Assassin (Love this model and its rules)
180pts - Elite: Purifier Squad (5) Psycannon x2, Rhino
225pts - Troops: Terminator Squad (5), Psycannon, Daemon Hammer
170pts - Troops: Strike Squad (5) Justicar w/Daemon Hammer, Psycannon, Razorback w/Psyammo
170pts - Troops: Strike Squad (5) Justicar w/Daemon Hammer, Psycannon, Razorback w/Psyammo
170pts - Troops: Strike Squad (5) Justicar w/Daemon Hammer, Psycannon, Razorback w/Psyammo
170pts - Troops: Strike Squad (5) Justicar w/Daemon Hammer, Psycannon, Razorback w/Psyammo
135pts - Heavy: Dreadnought w/Two  Twin-Linked Autocannons, Psyammo
135pts - Heavy: Dreadnought w/Two  Twin-Linked Autocannons, Psyammo
135pts - Heavy: Dreadnought w/Two  Twin-Linked Autocannons, Psyammo
Total Points: 2000pts

Kill Points: 17
Scoring Units: 5 + D3

As you can see, I've removed the Brother Champion (it pains me) and Justicar Thawn for a Librarian with five psychic powers.  The librarian can use two of his powers in my opponents turn and two in my turn.  Most notably, he can turn my 4+ Cover save into a 3+ cover save making my units more resilient.  He can also use Sanctuary to prevent or make it more difficult for enemy models to assault my units as they will be force to roll for difficult and dangerous terrain.  Finally, he has some offensive psychic shooting attacks and a buff for combat.  All for 175pts..... What a steal!

Friday, August 26, 2011

"Remember, where you are going, there are no roads."

Hello again, its been too long.  Between wrapping up the last few semesters of school and work, there hasn't been much time for posting on my blog.  The good news is I'm in the last semester and I expect to graduate in December.  That means I can devote more time to my beloved hobby and devote more time to my blog.  Until then, I'll provide a little update and hopefully post some pictures within a week or two.

I've started another army.  Yes, you are probably asking yourself, why start another army when you cannot finish the first one or second, third, fourth, and fifth ones.  I just love building and converting that much.  Its much easier to design, build and convert, and play with an army than it is to paint it.  Plus, I have trouble settling on one list.

The new addition to the family and flavor of the week is ...... (Drum roll)....The Grey Knights.  I've always wanted to create a Grey Knight army since I read the first Grey Knight book.  I didn't like the previous codex and line of models enough to dive in and join the Daemon Hunter band wagon.  That all changed with the new Codex and line of models.  Mostly, due to the new nice miniatures and plastic kits that were released.  This gave me an idea.  What if I created an Adeptus Custodes army.  The Grey Knight models are perfect, well at least their weapons and rules.  I'd need some additional bits, but nothing I couldn't handle.  Therefore, I jumped in head first. 

What came out the other end was a pleasant surprise.  I'm quite happy with the models minus the storm bolter and lack of a gunglaive, but I'm pleased otherwise.  I used the following bits.

-WH Fantasy High Elves New Plastic White Lion Head/Helms. 
-Blood Angel Sanguinary Winged Shoulder pad for the Left shoulder pad.
-Mixed Shoulder pads for the Right shoulder pad (Blood Angels, Dark Angels, Grey knights, Etc.)
-Grey Knight Torso
-Grey Knight Back Pack (slimmed down)
-Dark Angels Plastic Robed Legs
-Grey Knight Halberd and Storm Bolter Weapon Arms.

With that in mind, here is my list.  Its not perfect or finalized, but I'm pretty set on most of the units.

190pts - HQ: Grand Master w/Psychotroke (sp?) Grenades 
100pts - HQ: Brother Champion (Just love this model's rules and I converted a nice mini)
145pts - Elite: Vindicare Assassin (Love this model and its rules)
175pts - Elite: Purifier Squad (5) Psycannon x2, Rhino
300pts - Troops: Terminator Squad (5) Justicar Thawn, Psycannon, Daemon Hammer
170pts - Troops: Strike Squad (5) Justicar w/Daemon Hammer, Psycannon, Razorback w/Psyammo
170pts - Troops: Strike Squad (5) Justicar w/Daemon Hammer, Psycannon, Razorback w/Psyammo
170pts - Troops: Strike Squad (5) Justicar w/Daemon Hammer, Psycannon, Razorback w/Psyammo
170pts - Troops: Strike Squad (5) Justicar w/Daemon Hammer, Psycannon, Razorback w/Psyammo
135pts - Heavy: Dreadnought w/Two  Twin-Linked Autocannons, Psyammo
135pts - Heavy: Dreadnought w/Two  Twin-Linked Autocannons, Psyammo
135pts - Heavy: Dreadnought w/Two  Twin-Linked Autocannons, Psyammo
Total Points: 1995pts

Kill Points: 18
Scoring Units: 6 + D3


Certain elements in this list are tactically sound while others are more for fun and fluff. 

1) The Grand Master provides the Grand Stratagem ability.  This ability allows a few things to happen, but most importantly turns D3 other units into scoring units.  This is obviously used to give the Dreadnoughts the ability to score and hold rear objectives. 

2) The Brother Champion is a Death Star killer.  More important to me is the picture and cool duel like rules his unit brings to the table.  Did I mention I converted a really cool model to fit the picture in the GK book.  Pictures to come at a later date.

3) The Vindicare is just plan awesome.  Well and the coolness and fun factor are off the charts. 

4) The Purifiers are a great unit with their psychic power cleanse and purifier (sp?).  They also get two attacks, are fearless, and can sport two psycannons in a 5 man squad.  Easy choice.  The only downside is they cannot score unless the Grand Stratagem is used on them.

5) The Grey Knights Terminators are purely for fun.  Thawn is interesting and can become climatic.  I do like the Initiative 6 halberds.  It also helps they are a scoring unit and my Grand Master can lead their squad.

6) The Basic Grey Knight Strike Squads are awesome.  Storm Bolters and Pyscannon.  Daemon Hammers might be a waste of 10pts, but I'm of the opinion its better safe than sorry.  I cannot count the number of times a powerfist has come in handy versus a vehicle or lone MC.  The daemon hammer is a Thunder hammer on Crack.

7) The Dreadnoughts with Autocannons and Psyammo is what my gangsta counterparts would call, "Money."  They are soo good for the point cost and that's before you throw in fortitude and Aegis. 

There you have it.  Its not a Corteaz list, it does not include 10 Razorbacks with Psyammo, you won't find Paladins or that Death Star unit everyone keeps plugging away at.  What you will find is an aesthetically pleasing army that packs a punch, but leaves the douchery at the door.  Well, maybe all except for the third dread.  That was a little too much.

See you on the battlefield and don't forget, Stay Classy War Hammer!