Tuesday, August 30, 2011

Update to the Adeptus Custodes Army List

Hello Again,

As most of you are aware, the NOVA Open just wrapped up this past weekend.  With that, we saw similar trends in the armies that made it to the top tier or fought for No.1 in their respective tournament.  In fact, in the top tier 1 bracket we saw 5 Space Wolf and 4 Grey Knight players out of a total of sixteen total participants.  That is more than half the field.  Hmm.... I guess no one would be surprised to learn that they also took home the top prizes in two of the more significant events. 

1) Winner of the NOVA Open Invitational 2011 - Grey Knights
1a) Second place was awarded to a Space Wolves Player

2) Winner of the NOVA Open 2011 - Space Wolves
2a) Second place was awarded to a Grey Knight Player

Both lists utilized:

- Razorbacks and rhinos transporting minimum sized squads with some form of anti tank weapon (Meltagun or Psycannon).   

- Heavy Support that was capable of taking our light transports. Psycannon Dreadnought or Long Fangs w/Missile Launchers.

The notable difference in both armies is the Space Wolves fielded scouts and strong HQs such as Njal or Thunder Wolf Cavalry Lords.

This brings me back to one army I've been playing for years and one army I am currently working on.  I've been playing Space Wolves for years.  In the beginning, I utilized the Rhino Rush to great effect. When rhinos took a big hit, I switched to a hybrid Rhino/Drop Pod list and still did well.  Lately, I've been using a Land Raider followed up by Rhinos and Drop Pods.  This list has served me well, but I feel like the Landraider does not always make back its points.  Therefore, I've contemplated a new list. 

Space Wolves 2000pts.
275pts - HQ: Logan Grimnar
245pts - HQ: Njal Stormcaller
085pts - Elite: Spave Wolf Scouts w/Meltagun
225pts - Troops: Grey Hunter Pack (10) Power Weapon, Plasma Pistol, Plasmagun x2 [Drop Pod]
215pts - Troops: Grey Hunter Pack (10) Power Fist, Meltagun x2 [Drop Pod]
215pts - Troops: Grey Hunter Pack (10) Power Fist, Meltagun x2 [Drop Pod]
120pts - Troops: Grey Hunter Pack (5) Meltagun [Razorback w/HB]
120pts - Troops: Grey Hunter Pack (5) Meltagun [Razorback w/HB]
115pts - Troops: Grey Hunter Pack (5) Meltagun [Drop Pod]
115pts - Heavy: Long Fangs (5) Missile Launcher x4
115pts - Heavy: Long Fangs (5) Missile Launcher x4
150pts - Heavy: Long Fangs (5) Multi-Melta x4 [Drop Pod]
Total Points - 1995pts

The idea behind this list seems pretty obvious, but I'll explain just in case.

Turn 1: Logan Grimnar w/MM Long Fangs and the PF Meltagun Grey Hunters arrive via Drop Pods.  They target armor and other high priority targets.  Twenty five Grey Hunters and Logan Grimnar are no joke and can cause some serious damage.  The Long Fangs w/Missiles deploy in unison with the two Grey Hunter Packs in Razorbacks for support.  The Long Fangs and GH in Razorbacks provide fire support while holding rear objectives/quarters.     

Turn 2: Hopefully, the initial Drop Pod Assault is still alive and active to cause damage and create mayhem.  Hopefully, the scouts and the last large Grey Hunter squad arrive to assist Logan and Boys.  The Long Fangs w/Missiles and Grey Hunters in Razorbacks continue to harass the enemy and provide much needed fire support. 

Turn 3 and 4: Njal arrives with the last Grey Hunter Squad in their Drop Pod.  By this time, his tempest is raging to full effect and will wreak devastation for enemy squads.  Njal will arrive in the middle of the enemy's lines in support of Logan and boys unleashing psychic powers and the tempest.

If all works out well, the Space Wolves Shock and Awe will cripple the enemy before they can react.  Then the clean up crew (Njal and remaining Grey Hunters) will come in for the kill. 

In regards to the Grey Knights, I've been working on an Adeptus Custodes army.  I'm sure you were already aware of this per my last post.  I've decided to alter the list slightly in favor of a different secondary HQ.  The list would perform a little better in the tournament scene, but includes a few non competitive units (GK Terminators). 

190pts - HQ: Grand Master w/Psychotroke (sp?) Grenades 
175pts - HQ: Grey Knight Librarian w/Sanctuary, Shrouding, 3 other powers (Can't recall their names)
145pts - Elite: Vindicare Assassin (Love this model and its rules)
180pts - Elite: Purifier Squad (5) Psycannon x2, Rhino
225pts - Troops: Terminator Squad (5), Psycannon, Daemon Hammer
170pts - Troops: Strike Squad (5) Justicar w/Daemon Hammer, Psycannon, Razorback w/Psyammo
170pts - Troops: Strike Squad (5) Justicar w/Daemon Hammer, Psycannon, Razorback w/Psyammo
170pts - Troops: Strike Squad (5) Justicar w/Daemon Hammer, Psycannon, Razorback w/Psyammo
170pts - Troops: Strike Squad (5) Justicar w/Daemon Hammer, Psycannon, Razorback w/Psyammo
135pts - Heavy: Dreadnought w/Two  Twin-Linked Autocannons, Psyammo
135pts - Heavy: Dreadnought w/Two  Twin-Linked Autocannons, Psyammo
135pts - Heavy: Dreadnought w/Two  Twin-Linked Autocannons, Psyammo
Total Points: 2000pts

Kill Points: 17
Scoring Units: 5 + D3

As you can see, I've removed the Brother Champion (it pains me) and Justicar Thawn for a Librarian with five psychic powers.  The librarian can use two of his powers in my opponents turn and two in my turn.  Most notably, he can turn my 4+ Cover save into a 3+ cover save making my units more resilient.  He can also use Sanctuary to prevent or make it more difficult for enemy models to assault my units as they will be force to roll for difficult and dangerous terrain.  Finally, he has some offensive psychic shooting attacks and a buff for combat.  All for 175pts..... What a steal!

Friday, August 26, 2011

"Remember, where you are going, there are no roads."

Hello again, its been too long.  Between wrapping up the last few semesters of school and work, there hasn't been much time for posting on my blog.  The good news is I'm in the last semester and I expect to graduate in December.  That means I can devote more time to my beloved hobby and devote more time to my blog.  Until then, I'll provide a little update and hopefully post some pictures within a week or two.

I've started another army.  Yes, you are probably asking yourself, why start another army when you cannot finish the first one or second, third, fourth, and fifth ones.  I just love building and converting that much.  Its much easier to design, build and convert, and play with an army than it is to paint it.  Plus, I have trouble settling on one list.

The new addition to the family and flavor of the week is ...... (Drum roll)....The Grey Knights.  I've always wanted to create a Grey Knight army since I read the first Grey Knight book.  I didn't like the previous codex and line of models enough to dive in and join the Daemon Hunter band wagon.  That all changed with the new Codex and line of models.  Mostly, due to the new nice miniatures and plastic kits that were released.  This gave me an idea.  What if I created an Adeptus Custodes army.  The Grey Knight models are perfect, well at least their weapons and rules.  I'd need some additional bits, but nothing I couldn't handle.  Therefore, I jumped in head first. 

What came out the other end was a pleasant surprise.  I'm quite happy with the models minus the storm bolter and lack of a gunglaive, but I'm pleased otherwise.  I used the following bits.

-WH Fantasy High Elves New Plastic White Lion Head/Helms. 
-Blood Angel Sanguinary Winged Shoulder pad for the Left shoulder pad.
-Mixed Shoulder pads for the Right shoulder pad (Blood Angels, Dark Angels, Grey knights, Etc.)
-Grey Knight Torso
-Grey Knight Back Pack (slimmed down)
-Dark Angels Plastic Robed Legs
-Grey Knight Halberd and Storm Bolter Weapon Arms.

With that in mind, here is my list.  Its not perfect or finalized, but I'm pretty set on most of the units.

190pts - HQ: Grand Master w/Psychotroke (sp?) Grenades 
100pts - HQ: Brother Champion (Just love this model's rules and I converted a nice mini)
145pts - Elite: Vindicare Assassin (Love this model and its rules)
175pts - Elite: Purifier Squad (5) Psycannon x2, Rhino
300pts - Troops: Terminator Squad (5) Justicar Thawn, Psycannon, Daemon Hammer
170pts - Troops: Strike Squad (5) Justicar w/Daemon Hammer, Psycannon, Razorback w/Psyammo
170pts - Troops: Strike Squad (5) Justicar w/Daemon Hammer, Psycannon, Razorback w/Psyammo
170pts - Troops: Strike Squad (5) Justicar w/Daemon Hammer, Psycannon, Razorback w/Psyammo
170pts - Troops: Strike Squad (5) Justicar w/Daemon Hammer, Psycannon, Razorback w/Psyammo
135pts - Heavy: Dreadnought w/Two  Twin-Linked Autocannons, Psyammo
135pts - Heavy: Dreadnought w/Two  Twin-Linked Autocannons, Psyammo
135pts - Heavy: Dreadnought w/Two  Twin-Linked Autocannons, Psyammo
Total Points: 1995pts

Kill Points: 18
Scoring Units: 6 + D3


Certain elements in this list are tactically sound while others are more for fun and fluff. 

1) The Grand Master provides the Grand Stratagem ability.  This ability allows a few things to happen, but most importantly turns D3 other units into scoring units.  This is obviously used to give the Dreadnoughts the ability to score and hold rear objectives. 

2) The Brother Champion is a Death Star killer.  More important to me is the picture and cool duel like rules his unit brings to the table.  Did I mention I converted a really cool model to fit the picture in the GK book.  Pictures to come at a later date.

3) The Vindicare is just plan awesome.  Well and the coolness and fun factor are off the charts. 

4) The Purifiers are a great unit with their psychic power cleanse and purifier (sp?).  They also get two attacks, are fearless, and can sport two psycannons in a 5 man squad.  Easy choice.  The only downside is they cannot score unless the Grand Stratagem is used on them.

5) The Grey Knights Terminators are purely for fun.  Thawn is interesting and can become climatic.  I do like the Initiative 6 halberds.  It also helps they are a scoring unit and my Grand Master can lead their squad.

6) The Basic Grey Knight Strike Squads are awesome.  Storm Bolters and Pyscannon.  Daemon Hammers might be a waste of 10pts, but I'm of the opinion its better safe than sorry.  I cannot count the number of times a powerfist has come in handy versus a vehicle or lone MC.  The daemon hammer is a Thunder hammer on Crack.

7) The Dreadnoughts with Autocannons and Psyammo is what my gangsta counterparts would call, "Money."  They are soo good for the point cost and that's before you throw in fortitude and Aegis. 

There you have it.  Its not a Corteaz list, it does not include 10 Razorbacks with Psyammo, you won't find Paladins or that Death Star unit everyone keeps plugging away at.  What you will find is an aesthetically pleasing army that packs a punch, but leaves the douchery at the door.  Well, maybe all except for the third dread.  That was a little too much.

See you on the battlefield and don't forget, Stay Classy War Hammer!

Thursday, February 24, 2011

Project updates and status

1) Space Wolves.

By far my favorite army.  My Space Wolves army is all but put together.  Occasionally, I'll find myself tweaking it here and there leading to the assembly of new models.  The army as a whole requires a little work on the bases and then it’s off to applying a base coat.

2) Chaos Space Marines.

My second favorite army.  My Chaos Space Marines have been benched for the most part.  The models are together and I really enjoy using them, but I'm just more focused on other armies at the moment.  With any luck, I might be able to break them out when I assist a few friends in practicing for the NOVA Open.  They sure do look great and I spent a lot of time on the models. 

3) Eldar.

My Eldar have always been a solid army.  However, I don't think I've ever been satisfied with the units I've used.  I've either wanted to add certain units or wanted to get rid of others.  I've bought the models and vehicles to put together a Mech Eldar, but have not had the time.  To date, I'm considering selling the models.  Especially, the older models.

4) My DIY Space Marines Chapter - The Sons of Ultamar.

Originally, I wanted to start a new chapter that uses the basic Space Marine Codex.  Before long, I found myself building an all Terminator and Bike army.  Therefore, I decided the purpose of this army would be to assemble, paint, and play the weird and unique marine lists (Deathwing, Ravenwing, etc.).  So far, the 1st Company (all Terminators) has been assembled and is ready for a base coat.  The 2nd Company (All Bike Army) needs to be assembled.  I've assembled the Commander of the 2nd Company.  I believe his picture is viewable on a previous blog posting.  I'm quite happy with the way he has turned out.

5) My Pre-Heresy Thousand Sons Army.

The army is nearly complete with the assault squad remaining to be assembled.  This army features several custom parts and conversions.  Simple, but effective.  The Army uses the Blood Angels Codex as it seems to be the best fit for a foot slogging army.  I'm happy with the army, but it does seem to lack some soul.  Perhaps by using the Blood Angels Codex, the army has an identity crisis.

All in all, I'm in love with most if not all of my armies.  I'm going to try and get some more pictures up with in the next few weeks. 

RESPECT

Hello and welcome back to my Blog.  It’s been a while and a lot has happened sense my last post.  With the exception of a heavy work load, the holidays have taken up a good portion of my time.  That said I'm glad to be able to focus on my Blog once again.

If you didn't already notice, the subject of this Blog is about Gaming Etiquette.  I'll spare you the in-depth psycho analysis and lengthy discussion you'll find in some other blogs.  In fact, I'll make this post simple and sweet.

Show some RESPECT!

-Be respectful of other gamers.  If you are watching a game, keep the volume down unless they ask you to WAAGH for the greater glory of the Green skin horde.  If they ask you politely to please lower the volume, please accommodate them or find another area to socialize with your buddy.  Be respectful!

-Be respectful of your surroundings.  If you are playing at a hobby store, pick up after yourself.  Don't leave trash around.  If you are not playing on the gaming surface, move your belongings when asked.  Most important, if you are a guest in someone's home, show some manners.  Not everyone puts their feet on the coffee table or pisses in the corner.  If you are not sure, ask the host if it’s okay to eat in the living room or wear your shoes inside.  Whatever you do, do not get confrontational with the host if they kindly inform you or ask you not do something or to be careful.  After all, it is their home/store and they reserve the right to kick your ass out.  Be respectful!

-Be respectful and plan accordingly.  If you are playing a game, please make sure you don't have to suddenly leave in the middle.  If you only have two and a half hours to play, don't start a game that takes three to five hours.  If there is any doubt, be safe and avoid having to quit early.  Its one thing if your opponent is okay with it.  It’s quite another if they are not.  Furthermore, please don't invite someone over for a three hour game only to quit after 30 minutes because your girlfriend came over.  It’s okay if it’s an emergency, but if you anticipate your family or girlfriend coming over and will be forced to quit when they arrive, plan accordingly.  Be respectful!

-Be respectful of the game.  If you are losing and there is no way to win, play with dignity.  Don't rob the winner or victor of their glory (so to speak).  How would you like it if you are winning and the sore loser across the table gives up giving your nemesis an advantage when it comes to defending boarders, resources, and territories/properties.  Some games its okay to concede (I.e. Warhammer 40k, Fantasy, Cards, Chess, etc).  Other games where there are multiple opponents, it’s not okay to give up or concede.  Twilight Imperium 3 is a classic example of a game where if one player gives up it will have an impact on other players.  Whether positive or negative, the impact changes the game.  Be respectful!

-Be respectful and lose the attitude or pity party.  Throwing dice or quick rolling is unacceptable.  If you play like you are depressed and the world is coming to an end, it will often lower the amount of fun your opponent is having.  They might even begin to think it’s partly their fault.  Play like a grown up and take your lickings like man.  Learn from your mistakes and come back a stronger opponent.  Whether a friendly game or a competitive game, its still a game.  It’s not the end of the world.  Be respectful!

Well, I hope you gained something from this little post.  If anything, I hope you will show some respect if you don't already.  I've found for the most part, people often show respect or conduct them selves in a respectful manner, but there are those bad apples out there that don't yet know how or forget to behave.

Tuesday, October 19, 2010

War was fun!

The event was a blast and I thought the missions used were a lot of fun.  We decided to use the Battlefield Missions book and rolled for Themed Missions.  Each race or army has three distinct missions in the Battlefield missions book.  Both players roll off and the player with the highest die then rolls a d3 on their race's specific missions.  The missions are in no way balanced and are purely for fun.  It would be hard if not impossible to call them competitive.  I suppose, it would depend on your definition of competitive. 

Anyways, many of us brought fun lists or lists in which we wanted to test.  Some players even used proxies to represent their army.  Since our goal was a fun and less competitive day of gaming, no one saw a problem.  Therefore, I chose to bring my Pre-Heresy Thousand sons (using the Blood Angels Codex).  The army is approximately 80% complete as I have to assemble a few more troopers, add shoulder pads, and heads.  The army looks quite stunning if I say so.  The army list can be seen elsewhere in my blog, but I'll post it again for convenience. 

115pts - Librarian (fear of darkness, shield of sanguinius), Inferno Pistol
115pts - Librarian (Same as above), Inferno Pistol
150pts - Sanguinary Priests (3)
210pts - Tactical (10) Vsgt w/Powerfist, Meltagun, Lascannon
210pts - Tactical (10) Vsgt w/Powerfist, Meltagun, Lascannon
200pts - Tactical (10) Vsgt w/Power weapon, Meltagun, Lascannon
200pts - Tactical (10) Vsgt w/Power weapon, Meltagun, Lascannon
210pts - Devastator (10) 4 Missile Launchers
210pts - Devastator (10) 2 Missile Launchers, 2 Multi-Meltas
230pts - Devastator (10) 4 Plasma Cannons

Due to time and the need to be somewhere else in the evening, I was only able to fit in two games.

The first game, I played against Templar (John Taylor) and his Space Wolves army.  After seeing my Space Wolves army, John decided to adopt an identical list as he liked the way the army plays.  Since John used a Space Wolves army nearly identical to mine, it was no difficult task picking out its weaknesses and exploiting them.  John also made a terrible mistake in deployment leaving his army to arrive in pieces.  In addition, John forgot we were playing 1850pts and fielded 2000pts.  Ouch, but the Thousand Sons prevailed. 

The second game, I played against Saint Omerville and his Imperial Guard.  Saint brought four leman ruses, two commissars, two big squads with three power weapons each, two heavy weapon squads with autocannons, and a few other things I can't recall.  We decided to play an Imperial Guard mission since I previously played a space marine mission.  The mission was identical to Seize Ground in that we were required to capture objectives.  Saint won the roll for choosing sides, and picked the side with three objectives as opposed to two.  Due to my lack of mobility and the fire power of four leman russ battle tanks, I was unable to contest enough objectives to draw let alone win.  Still a fun game. 

In the end, It was a successful and relaxing day of gaming with the FrAG guys.  In addition, I was able to clearly see how my Pre-Heresy Thousand Sons army lacked in mobility.  I will be looking to implement some sort of shock troop or crack squad that is able to bring the fight to the enemy.  At the moment, I'm considering TH&SS Terminators or a Vanguard Squad.

Saturday, September 25, 2010

Preparing for War

My gaming club, FrAG (The Frederick Area Gamers), plans to hold another club event in mid October.  Instead of the usual competitive tournament structure, they plan on a less competitive event in which battlefield effects will be used.

Battlefield effects:
-Low Gravity
-Vacuum
-Warp Storm 
-Sand Storm
-Toxic Wasteland
-Trench Warfare

Instead of the normal competitive lists that we all bring, this will allow us to bring fun themed lists.  So, what type of list should I bring?

1) Sons of Ultramar, 1st Company - Space Marine Terminators
2) Pre-Heresy Thousand Sons - Blood Angels Foot Marines
3) Sons of Russ - Space Wolves
4) Chaos Space Marines
5) Eldar

Its a tough choice and a good time to put together a themed army.  Possible armies that will probably be brought by my fellow FrAGs.

1) Orks
2) Eldar
3) Chaos Space Marines
4) Space Marines
5) Chaos Daemons
6) Blood Angels
7) Space Wolves
8) Black Templars
9) Imperial Guard
10) Tyranids

The even is only a few weeks out so I'll wait to see what else develops before I choose a list.  In the meantime, I'll contemplate what to field.  Stay tuned!

Sunday, September 19, 2010

The Witch Hunt Is Over!

The Witch Hunt Is Over and my primary target, Mephiston, eluded the Ordo Hereticus Inquisitor Execution Squad.  Regardless, the FrAG tournament was a success.  Eight players battled it out for three rounds leaving only one to be declared Best General.  Congratulations to Saint Omerville.   
Results:
3-0 Saint Omerville: Imperial Guard
2-1 TheEC: Space Wolves
2-1 Sanguinebrother: Blood Angels
2-1 Downer: Space Marines
1-2 Templar: Space Wolves
1-2 Artax: Imperial Guard
1-2 Fallen: Tyranids
0-3 Mad Larkin: Chaos Space Marines
Round: #1
TheEC vs. Sanguine (winner TheEC)
Saint Omerville vs. Artax (winner Saint Omerville)
Templar vs. Fallen (winner Templar)
Mad Larkin vs. Downer (winner Downer)
Round: #2
TheEC vs. Downer (winner TheEC)
Saint Omerville vs. Fallen (winner Saint Omerville)
Templar vs. Artax (winner Artax)
Sanguine vs. Mad Larkin (winner Sanguine)
Round #3
TheEC vs. Saint Omerville (winner Saint Omerville)
Sanguine vs. Fallen (winner Sanguine)
Downer vs. Artax (winner Downer)
Templar vs. Mad Larkin (winner Templar)
My record for the tournament was 2-1 in which I faced Sanguine, Downer, and Saint Omerville.  Could there have been a tougher list of opponents.  Unfortunately, I didn’t take battle reports, but I can still provide a brief summary of each game. 

Game #1.  The mission was Seize and Control (3 Objectives) with dawn of war as the setup.
Sanguine brought a Blood Angels list that consisted of a Librarian, 3 Sanguinary Priests, 2 (5) man squads of Stern Guard, 4 Tactical Squads, 2 Attack Bikes, and 3 Devastator Squads.  Lots of fire power (missiles, Plasma, Lascannons, and Multimeltas) with a FNP bubble.
Sanguine rolled the higher die and so chose his deployment zone.  Setting up, Sanguine chose a gun line that stretched clear across the board.  I chose to leave everything in reserve.  When it came time to deploy, two drop pods landed near one of his flanks and shot a tactical squad and attack bike.  My remaining forces followed in behind the drop pods or headed up the center towards the middle objective.  Eventually, I was able to wrap up a few units in assault and Sanguine’s shooting was less than spectacular do to some horrid dice rolls.  We only made it to turn 3 and we were pretty sure the Wolves would win the day.  Pete was a great opponent and I enjoyed this game.  I hope next time we can play a full game and battle it out further.
Game #2.  The mission was Capture and Control or as we like to call it, Capture the Draw with Spear Head (Board Corners) as the setup. 
Downer brought a Space Marine list that included Shrike, Kahn w/Command squad on bikes, TH&SS Terminator Squad (10), 2 Multimelta Dreadnoughts in drop pods, 2 tactical squads w/combi-meltas, meltaguns, and multimeltas in drop pods, and 2 MM speeders .  Lots of meltas and two very heavy hitting assault units.  Downer chose to use Shrike's Combat Tactics. 
Downer  won the roll to choose deployment zones and so setup and chose to go first.  I kept everything in reserve.  Downer moved up towards my objective unhindered.  I brought two drop pods with Grey Hunters and Meltas in to eliminate a speeder and Dreadnought.  The speeder dropped pretty quickly, but I only shook and immobilized the Dreadnought.  Next turn, one squad was assaulted by TH&SS Terminators w/Shrike (using fleet), and Kahns bike squad.  Unfortunately for Downer, Kahn’s squad had difficulty getting into assault due to the Dreadnought and was only able to partially assault (Kahn left out of combat).  Eventually, my reinforcements fought off the Terminators and Kahn’s squad to secure the objective in my deployment.  It looked like a draw until my Rune Priest used Jaws of the World Wolf and sniped two marines from the tactical squad securing the objective in Downer’s deployment zone.  It was a close game and we both felt if the game had gone on further, the Wolves would have further secured the victory.  Downer’s list was a great test for the Wolves as it hits hard and is difficult to deal with.  That said, even though Downer did make some bad rolls, it was a pretty fun game. 
Game #3.  The mission was Kill Points with Board edges as its deployment. 
Saint Omerville brought several vendettas, an executioner, 2 manticores, 2 psyker battle squads, and several chimeras filled with troops.
Saint Omerville won the roll for deployment and so setup and went first.  I kept everything, but the two Lone Wolves in reserve.  This game was an uphill battle for the Wolves from the beginning.  One pod misshaped and was placed in the opposite corner by my opponent.  The other successfully deployed a MM Dreadnought, but was destroyed due to the Inquisitors Mystics allowing the Vendetta free shots.  Long story short, the Lone Wolves walked across the board only to be gunned down after assaulting a few Chimeras.  The rest of the army failed to come in from reserves and what did was either being ordanced or missile podded to death.  It was a fun game, but the Wolves were outclassed.  Saint's Imperial Guard is a tough challenge for any army.  I look forward to facing them gain in the near future. 
Overall, today was a success and much fun was had.  Hopefully, our club will get together in the near future and hold another FrAG only tournament.  I’ve attached some photos from the tournament for your viewing pleasure.  Enjoy!
Above: Picture of Sanguines deployment (Blood Angels gun line)

Above: Turn one, I come on the board and begin the advance towards the Blood Angels Gun line.

Above: Right before the Grey Hunters assault and hold up several squads.

Above: TH&SS Terminator Squad and Karn w/Command Squad in combat with a Space Wolves Dreadnoght, 2 Lone Wolves in TDA Armor, and a 10 man squad of Grey Hunters.

Above: The inquisitors Retinue.  I believe they just destroyed a Dreadnought even though you cannot see it in this picture.

Above: Inquisitor w/Retinue and Grey Hunter Squads secure objective in Capture and Control.

Above: Lone Wolves advance after the immobilized Dreadnought and the remnants of Kahn's Squad.


Above: The Rune Priest just used Jaws of the World Wolf and killed a few marines securing the other Objective.

Above: The victor and infamous Saint Omerville and his Imperial Guard sexiness.

Hope you enjoyed the brief battle reports and the few pictures that were taken.  Perhaps next time, we'll have a chance to face Mephiston or another powerful psyker in hopes the Inquisitor Lord and Retinue will play a bigger role.

Thank you and stay classy Warhammer 40k!